The Legend of Zelda (NES) Remake
A Unity remake of the first dungeon in The Legend of Zelda: The Eagle
Skills: Unity, Photoshop, C#, Jira, Git
Here are some game development project I have worked on. These were created
using the Unity game engine that utilizes C# scripting for customizable behavior.
A Unity remake of the first dungeon in The Legend of Zelda: The Eagle
Skills: Unity, Photoshop, C#, Jira, Git
A novel platformer game involving constantly dimming lights. I developed this independently, so I completed all tasks in the game.
Technologies used include a Pub/Sub methodology, Unity, C#, Jira, and Git.
Otherworld is a Metroidvania style game centered around a robot who finds themselves rebooting on a battleground, injured and incapable of complete movement. Journey through a treacherous world collecting different body attachments, solving various puzzles, and exploring to find secrets that might aid you as you figure out what happened before you met your supposed end.
I developed this in a team of 5, and my main contributions include implementation of variable/critical damage, damage pop-ups, game menus, inventory guidance, SFX, post-processing effects and some weapon plugins.
Technologies used include Unity, C#, Jira, and Git.